I’ve started with CG in 2004 with Poser and Victoria 4. With G3 I switched over to Daz Studio. I also dabbled into Bryce, Vue and Carrara. Finally I tried to work with Daz and other content in Cinema 4D / Vray, which was a bit ciumbersome, although I wrote some scripts to support additional features to be transferred besides the FBX export between Daz and Cinema 4D.
Finally I saw the amazing progress done by the Blender community and the new interface and Diffeomorphic convinced me to redesing my workflow for creating realistic images.
My final goal is to write a story in classic comic style that I have in mind for a very long time and I have a huge asset library that will provide a solid base for the characters and environments.
Still I have to refine my workflow to get the required assets to Blender, improve them and make them as native as possible. My actual tools are Daz 4.15 and Blender 3.3.
With my new PC I will update both programs and really start digging deeper into the creation of the comic. This may still take a while though, as I’m still not sure about the hardware for this PC.
Nevertheless, I will start to work on the workflow and try to understand, how characters work best in Blender by using Daz content as a base. So, feel free to add your comments or suggestions to the concept that I will present step by step.
By the way – This is Richard rendered in Blender. Far from perfect. Just concentrating on the skin.
Very nice result with the skin here – looks very promising!
I second @geramdrir – well done!